LeviLamina
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Zombie.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorInitializationMethod.h"
7#include "mc/world/actor/monster/HumanoidMonster.h"
8
9// auto generated forward declare list
10// clang-format off
12class Attribute;
13class EntityContext;
14class ItemStack;
17namespace mce { class UUID; }
18// clang-format on
19
20class Zombie : public ::HumanoidMonster {
21public:
22 // Zombie inner types define
23 enum class ZombieType : int {
24 Default = 0,
25 Villager = 1,
26 Husk = 2,
27 PigZombie = 3,
28 Drowned = 4,
29 };
30
31public:
32 // prevent constructor by default
33 Zombie();
34
35public:
36 // virtual functions
37 // NOLINTBEGIN
38 virtual bool canPickupItem(::ItemStack const& item) const /*override*/;
39
40 virtual void reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
41
42 virtual bool checkSpawnRules(bool fromSpawner) /*override*/;
43
44 virtual int getArmorValue() const /*override*/;
45 // NOLINTEND
46
47public:
48 // member functions
49 // NOLINTBEGIN
50 MCAPI Zombie(
51 ::ActorDefinitionGroup* definitions,
52 ::ActorDefinitionIdentifier const& definitionName,
53 ::EntityContext& entityContext
54 );
55 // NOLINTEND
56
57public:
58 // static variables
59 // NOLINTBEGIN
60 MCAPI static ::mce::UUID const& SPAWN_BONUS_UUID();
61
62 MCAPI static ::Attribute const& SPAWN_REINFORCEMENTS_CHANCE();
63 // NOLINTEND
64
65public:
66 // constructor thunks
67 // NOLINTBEGIN
68 MCAPI void* $ctor(
69 ::ActorDefinitionGroup* definitions,
70 ::ActorDefinitionIdentifier const& definitionName,
71 ::EntityContext& entityContext
72 );
73 // NOLINTEND
74
75public:
76 // virtual function thunks
77 // NOLINTBEGIN
78 MCAPI bool $canPickupItem(::ItemStack const& item) const;
79
80 MCAPI void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params);
81
82 MCAPI bool $checkSpawnRules(bool fromSpawner);
83
84 MCFOLD int $getArmorValue() const;
85
86
87 // NOLINTEND
88};
Definition ActorDefinitionGroup.h:26
Definition Attribute.h:9
Definition EntityContext.h:15
Definition HumanoidMonster.h:14
Definition ItemStack.h:26
Definition PigZombie.h:20
Definition Villager.h:14
Definition UUID.h:8
Definition ActorDefinitionIdentifier.h:15
Definition VariantParameterList.h:14