LeviLamina
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GlideMoveControl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/world/actor/ai/control/MoveControl.h"
8
9// auto generated forward declare list
10// clang-format off
11class Mob;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<4, 4, float> mSpeed;
21 ::ll::TypedStorage<4, 4, float> mStartSpeed;
22 ::ll::TypedStorage<4, 4, float> mSpeedWhenTurning;
23 ::ll::TypedStorage<4, 12, ::Vec3> mCurrentWantedPos;
24 ::ll::TypedStorage<4, 4, int> mNumberOfFrontalCollisions;
25 // NOLINTEND
26
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 virtual void initializeInternal(::Mob& mob, ::MoveControlDescription const* description) /*override*/;
31
32 virtual void tick(::MoveControlComponent& parent, ::Mob& mob) /*override*/;
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
38 MCAPI void $initializeInternal(::Mob& mob, ::MoveControlDescription const* description);
39
40 MCAPI void $tick(::MoveControlComponent& parent, ::Mob& mob);
41
42
43 // NOLINTEND
44
45public:
46 // vftables
47 // NOLINTBEGIN
48 MCNAPI static void** $vftable();
49 // NOLINTEND
50};
Definition GlideMoveControl.h:16
static MCAPI void ** $vftable()
Definition Mob.h:56
Definition MoveControlComponent.h:15
Definition MoveControl.h:16
Definition MoveControlDescription.h:13