LeviLamina
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PredictedMovementSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7
8// auto generated forward declare list
9// clang-format off
11class AddActorPacket;
15struct MobFlagComponent;
20namespace PredictedMovementSystem { struct SystemUniforms; }
21// clang-format on
22
23namespace PredictedMovementSystem {
24// functions
25// NOLINTBEGIN
26MCAPI void _tickPredictedMovement(
27 ::PredictedMovementComponent& predictedMovement,
28 ::StateVectorComponent& stateVector,
29 ::ActorOwnerComponent& actorOwnerComponent,
30 ::Optional<::MobFlagComponent const> isMob,
31 ::Optional<::VehicleInputIntentComponent const> vehicle,
32 ::Optional<::MovementInterpolatorComponent> interpolator,
33 ::Optional<::ActorRotationComponent const> actorRotation,
34 ::Optional<::OnGroundFlagComponent const> onGround,
35 ::Optional<::ActorHeadRotationComponent const> headRotation,
36 ::PredictedMovementSystem::SystemUniforms const& uniforms
37);
38
39#ifdef LL_PLAT_C
40MCAPI void _updateRuntimeData(::PredictedMovementComponent& component);
41
42MCAPI bool tryAddPredictionMoveData(::AddActorPacket const& packet, ::PredictedMovementComponent* component);
43#endif
44// NOLINTEND
45
46} // namespace PredictedMovementSystem
Definition ActorOwnerComponent.h:10
Definition AddActorPacket.h:20
Definition PredictedMovementComponent.h:21
Definition ActorHeadRotationComponent.h:5
Definition ActorRotationComponent.h:8
Definition MobFlagComponent.h:5
Definition MovementInterpolatorComponent.h:14
Definition OnGroundFlagComponent.h:5
Definition SystemUniforms.h:7
Definition StateVectorComponent.h:8
Definition VehicleInputIntentComponent.h:11