LeviLamina
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MonumentBuilding.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/OceanMonumentPiece.h"
7#include "mc/world/level/levelgen/structure/StructurePieceType.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockSource;
12class BoundingBox;
13class Random;
14class RoomDefinition;
15// clang-format on
16
17class MonumentBuilding : public ::OceanMonumentPiece {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 24, ::std::vector<::std::unique_ptr<::OceanMonumentPiece>>> mChildPieces;
22 ::ll::TypedStorage<8, 24, ::std::vector<::std::shared_ptr<::RoomDefinition>>> mRoomGrid;
23 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::RoomDefinition>> mSourceRoom;
24 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::RoomDefinition>> mCoreRoom;
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
29 MonumentBuilding();
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 virtual ::StructurePieceType getType() const /*override*/;
35
36 virtual bool postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB) /*override*/;
37
38 virtual void postProcessMobsAt(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB) /*override*/;
39 // NOLINTEND
40
41public:
42 // member functions
43 // NOLINTBEGIN
44 MCAPI MonumentBuilding(::Random& random, short seaLevel, int west, int north, int& orientation);
45
46 MCAPI void
47 generateWing(bool isFlipped, int xoff, ::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
48 // NOLINTEND
49
50public:
51 // constructor thunks
52 // NOLINTBEGIN
53 MCAPI void* $ctor(::Random& random, short seaLevel, int west, int north, int& orientation);
54 // NOLINTEND
55
56public:
57 // virtual function thunks
58 // NOLINTBEGIN
59 MCAPI ::StructurePieceType $getType() const;
60
61 MCAPI bool $postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
62
63 MCAPI void $postProcessMobsAt(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
64
65
66 // NOLINTEND
67};
Definition BlockSource.h:71
Definition BoundingBox.h:13
Definition Random.h:10
Definition RoomDefinition.h:5