LeviLamina
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StickInGroundSubcomponentDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/shared_types/v1_26_50/actor/ProjectileOnHitSubcomponent.h"
7
8namespace SharedTypes::v1_26_50 {
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<4, 4, float> mShakeTime;
15 // NOLINTEND
16
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 virtual ::std::string_view const getName() const /*override*/;
21 // NOLINTEND
22
23public:
24 // static variables
25 // NOLINTBEGIN
26 MCAPI static ::std::string_view const& NAME();
27 // NOLINTEND
28
29public:
30 // virtual function thunks
31 // NOLINTBEGIN
32 MCAPI ::std::string_view const $getName() const;
33
34
35 // NOLINTEND
36
37public:
38 // vftables
39 // NOLINTBEGIN
40 MCNAPI static void** $vftable();
41 // NOLINTEND
42};
43
44} // namespace SharedTypes::v1_26_50
Definition ProjectileOnHitSubcomponent.h:7
Definition StickInGroundSubcomponentDefinition.h:10