LeviLamina
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ContainerItemQuery.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/oreui/binding/ContainerItemBindings.h"
7#include "mc/client/gui/oreui/binding/QueryBase.h"
8#include "mc/deps/core/utility/NonOwnerPointer.h"
9#include "mc/world/containers/ContainerEnumName.h"
10
11// auto generated forward declare list
12// clang-format off
13namespace GameplayUI { struct GameplayUIContext; }
14// clang-format on
15
16namespace OreUI {
17
18class ContainerItemQuery : public ::OreUI::QueryBase<::OreUI::ContainerItemQuery> {
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<8, 2008, ::OreUI::ContainerItemBindings> mItemBindings;
23 ::ll::TypedStorage<1, 1, ::ContainerEnumName> mContainerName;
24 ::ll::TypedStorage<4, 4, int> mIndex;
25 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::GameplayUI::GameplayUIContext>> mContext;
26 // NOLINTEND
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 virtual void update(double) /*override*/;
32 // NOLINTEND
33
34public:
35 // static variables
36 // NOLINTBEGIN
37 MCAPI static ::std::add_lvalue_reference_t<char const[34]> NAME();
38 // NOLINTEND
39
40public:
41 // virtual function thunks
42 // NOLINTBEGIN
43 MCAPI void $update(double);
44 // NOLINTEND
45};
46
47} // namespace OreUI
Definition ContainerItemQuery.h:7
Definition GameplayUIContext.h:7