LeviLamina
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FramesToPaintQueue.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/oreui/interface/ViewId.h"
7#include "mc/client/gui/oreui/views/FrameId.h"
8
9namespace OreUI {
10
12public:
13 // FramesToPaintQueue inner types declare
14 // clang-format off
15 struct ViewFrame;
16 // clang-format on
17
18 // FramesToPaintQueue inner types define
19 struct ViewFrame {
20 public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<4, 4, ::OreUI::ViewId> viewId;
24 ::ll::TypedStorage<4, 4, ::OreUI::FrameId> frameId;
25 // NOLINTEND
26 };
27
28public:
29 // member variables
30 // NOLINTBEGIN
31 ::ll::TypedStorage<8, 80, ::std::mutex> mMutex;
32 ::ll::TypedStorage<8, 24, ::std::vector<::OreUI::FramesToPaintQueue::ViewFrame>> mFrames;
33 // NOLINTEND
34
35public:
36 // member functions
37 // NOLINTBEGIN
38 MCAPI void clear(::OreUI::ViewId viewId);
39 // NOLINTEND
40};
41
42} // namespace OreUI
Definition FramesToPaintQueue.h:7
Definition FramesToPaintQueue.h:15