12class LootItemCondition {
15 enum class ConditionType :
int {
17 KilledByPlayerOrPets = 1,
21 RandomDifficultyChance = 5,
22 RandomChanceWithLooting = 6,
23 RandomRegionalDifficultyChance = 7,
28 PassengerOfActor = 12,
31 HasPropertyCondition = 15,
32 BoolPropertyValueCondition = 16,
33 IntPropertyValueCondition = 17,
34 FloatPropertyValueCondition = 18,
35 EnumPropertyValueCondition = 19,
36 CurrentBiomeHasTag = 20,
47 LootItemCondition& operator=(LootItemCondition
const&);
48 LootItemCondition(LootItemCondition
const&);
54 virtual ~LootItemCondition() =
default;
56 virtual ::LootItemCondition::ConditionType getConditionType()
const = 0;
Definition LootTableContext.h:20