LeviLamina
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ScriptBiomeColorGrading.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/script_core/runtime/scripting/Result.h"
7#include "mc/network/packet/GraphicsOverrideParameterType.h"
8
9// auto generated forward declare list
10// clang-format off
11class Vec3;
12namespace ScriptModuleServerGraphics { struct BiomeKey; }
13namespace Scripting { struct ClassBinding; }
14namespace Scripting { struct EngineError; }
15namespace Scripting { struct InvalidArgumentError; }
16// clang-format on
17
18namespace ScriptModuleServerGraphics {
19
20class ScriptBiomeColorGrading {
21public:
22 // member variables
23 // NOLINTBEGIN
28 // NOLINTEND
29
30public:
31 // prevent constructor by default
32 ScriptBiomeColorGrading(ScriptBiomeColorGrading const&);
33 ScriptBiomeColorGrading();
34
35public:
36 // member functions
37 // NOLINTBEGIN
38 MCNAPI ::Scripting::Result<void, ::Scripting::EngineError>
39 _sendResetPacket(::GraphicsOverrideParameterType parameterType);
40
41 MCNAPI ::Scripting::Result<void, ::Scripting::InvalidArgumentError> _sendSetPacket(
42 ::GraphicsOverrideParameterType parameterType,
43 ::Vec3 const& inValue,
44 ::Vec3 const& minValue,
45 ::Vec3 const& maxValue
46 );
47
48 MCNAPI ::Scripting::Result<void, ::Scripting::InvalidArgumentError>
49 _sendSetPacket(::GraphicsOverrideParameterType parameterType, float inValue, float minValue, float maxValue);
50
51 MCNAPI ::ScriptModuleServerGraphics::ScriptBiomeColorGrading&
53
54 MCNAPI ::Scripting::Result<void, ::Scripting::EngineError> resetHighlightsContrast();
55
56 MCNAPI ::Scripting::Result<void, ::Scripting::EngineError> resetHighlightsGain();
57
58 MCNAPI ::Scripting::Result<void, ::Scripting::EngineError> resetHighlightsGamma();
59
60 MCNAPI ::Scripting::Result<void, ::Scripting::EngineError> resetHighlightsMin();
61
62 MCNAPI ::Scripting::Result<void, ::Scripting::EngineError> resetHighlightsOffset();
63
64 MCNAPI ::Scripting::Result<void, ::Scripting::EngineError> resetHighlightsSaturation();
65
66 MCNAPI ::Scripting::Result<void, ::Scripting::EngineError> resetMidtonesContrast();
67
68 MCNAPI ::Scripting::Result<void, ::Scripting::EngineError> resetMidtonesGain();
69
70 MCNAPI ::Scripting::Result<void, ::Scripting::EngineError> resetMidtonesGamma();
71
72 MCNAPI ::Scripting::Result<void, ::Scripting::EngineError> resetMidtonesOffset();
73
74 MCNAPI ::Scripting::Result<void, ::Scripting::EngineError> resetMidtonesSaturation();
75
76 MCNAPI ::Scripting::Result<void, ::Scripting::EngineError> resetShadowsContrast();
77
78 MCNAPI ::Scripting::Result<void, ::Scripting::EngineError> resetShadowsGain();
79
80 MCNAPI ::Scripting::Result<void, ::Scripting::EngineError> resetShadowsGamma();
81
82 MCNAPI ::Scripting::Result<void, ::Scripting::EngineError> resetShadowsMax();
83
84 MCNAPI ::Scripting::Result<void, ::Scripting::EngineError> resetShadowsOffset();
85
86 MCNAPI ::Scripting::Result<void, ::Scripting::EngineError> resetShadowsSaturation();
87
88 MCNAPI ::Scripting::Result<void, ::Scripting::EngineError> resetTemperature();
89
90 MCNAPI ::Scripting::Result<void, ::Scripting::InvalidArgumentError>
91 setHighlightsContrast(::Vec3 const& highlightsContrast);
92
93 MCNAPI ::Scripting::Result<void, ::Scripting::InvalidArgumentError> setHighlightsGain(::Vec3 highlightsGain);
94
95 MCNAPI ::Scripting::Result<void, ::Scripting::InvalidArgumentError> setHighlightsGamma(::Vec3 highlightsGamma);
96
97 MCNAPI ::Scripting::Result<void, ::Scripting::InvalidArgumentError> setHighlightsMin(float highlightsMin);
98
99 MCNAPI ::Scripting::Result<void, ::Scripting::InvalidArgumentError> setHighlightsOffset(::Vec3 highlightsOffset);
100
101 MCNAPI ::Scripting::Result<void, ::Scripting::InvalidArgumentError>
102 setHighlightsSaturation(::Vec3 highlightsSaturation);
103
104 MCNAPI ::Scripting::Result<void, ::Scripting::InvalidArgumentError>
105 setMidtonesContrast(::Vec3 const& midtonesContrast);
106
107 MCNAPI ::Scripting::Result<void, ::Scripting::InvalidArgumentError> setMidtonesGain(::Vec3 midtonesGain);
108
109 MCNAPI ::Scripting::Result<void, ::Scripting::InvalidArgumentError> setMidtonesGamma(::Vec3 midtonesGamma);
110
111 MCNAPI ::Scripting::Result<void, ::Scripting::InvalidArgumentError> setMidtonesOffset(::Vec3 midtonesOffset);
112
113 MCNAPI ::Scripting::Result<void, ::Scripting::InvalidArgumentError>
114 setMidtonesSaturation(::Vec3 midtonesSaturation);
115
116 MCNAPI ::Scripting::Result<void, ::Scripting::InvalidArgumentError>
117 setShadowsContrast(::Vec3 const& shadowsContrast);
118
119 MCNAPI ::Scripting::Result<void, ::Scripting::InvalidArgumentError> setShadowsGain(::Vec3 shadowsGain);
120
121 MCNAPI ::Scripting::Result<void, ::Scripting::InvalidArgumentError> setShadowsGamma(::Vec3 shadowsGamma);
122
123 MCNAPI ::Scripting::Result<void, ::Scripting::InvalidArgumentError> setShadowsMax(float shadowsMax);
124
125 MCNAPI ::Scripting::Result<void, ::Scripting::InvalidArgumentError> setShadowsOffset(::Vec3 shadowsOffset);
126
127 MCNAPI ::Scripting::Result<void, ::Scripting::InvalidArgumentError> setShadowsSaturation(::Vec3 shadowsSaturation);
128
129 MCNAPI ::Scripting::Result<void, ::Scripting::InvalidArgumentError> setTemperature(float temperature);
130
132 // NOLINTEND
133
134public:
135 // static functions
136 // NOLINTBEGIN
137 MCNAPI static ::Scripting::ClassBinding bind();
138 // NOLINTEND
139
140public:
141 // destructor thunk
142 // NOLINTBEGIN
143 MCNAPI void $dtor();
144 // NOLINTEND
145};
146
147} // namespace ScriptModuleServerGraphics
Definition ScriptBiomeColorGrading.h:20
MCAPI ::Scripting::Result< void, ::Scripting::EngineError > resetHighlightsContrast()
MCAPI ::Scripting::Result< void, ::Scripting::InvalidArgumentError > _sendSetPacket(::GraphicsOverrideParameterType parameterType, ::Vec3 const &inValue, ::Vec3 const &minValue, ::Vec3 const &maxValue)
MCAPI ::Scripting::Result< void, ::Scripting::EngineError > resetMidtonesGamma()
MCAPI ::Scripting::Result< void, ::Scripting::EngineError > resetMidtonesContrast()
MCAPI ::Scripting::Result< void, ::Scripting::InvalidArgumentError > _sendSetPacket(::GraphicsOverrideParameterType parameterType, float inValue, float minValue, float maxValue)
MCAPI ::Scripting::Result< void, ::Scripting::EngineError > resetShadowsContrast()
MCAPI ::Scripting::Result< void, ::Scripting::InvalidArgumentError > setHighlightsContrast(::Vec3 const &highlightsContrast)
MCAPI ::Scripting::Result< void, ::Scripting::InvalidArgumentError > setShadowsSaturation(::Vec3 shadowsSaturation)
MCAPI ::Scripting::Result< void, ::Scripting::EngineError > resetShadowsOffset()
MCAPI ::Scripting::Result< void, ::Scripting::InvalidArgumentError > setMidtonesGamma(::Vec3 midtonesGamma)
MCAPI ::Scripting::Result< void, ::Scripting::EngineError > resetShadowsGamma()
MCAPI ::Scripting::Result< void, ::Scripting::EngineError > resetShadowsGain()
MCAPI ::Scripting::Result< void, ::Scripting::InvalidArgumentError > setShadowsGamma(::Vec3 shadowsGamma)
MCAPI ::Scripting::Result< void, ::Scripting::InvalidArgumentError > setShadowsOffset(::Vec3 shadowsOffset)
MCAPI ::Scripting::Result< void, ::Scripting::InvalidArgumentError > setMidtonesContrast(::Vec3 const &midtonesContrast)
MCAPI ::Scripting::Result< void, ::Scripting::EngineError > resetShadowsSaturation()
MCAPI ::Scripting::Result< void, ::Scripting::InvalidArgumentError > setShadowsGain(::Vec3 shadowsGain)
MCAPI ::Scripting::Result< void, ::Scripting::InvalidArgumentError > setHighlightsSaturation(::Vec3 highlightsSaturation)
MCAPI::ScriptModuleServerGraphics::ScriptBiomeColorGrading & operator=(::ScriptModuleServerGraphics::ScriptBiomeColorGrading const &)
MCAPI ::Scripting::Result< void, ::Scripting::InvalidArgumentError > setMidtonesOffset(::Vec3 midtonesOffset)
MCAPI ::Scripting::Result< void, ::Scripting::InvalidArgumentError > setHighlightsOffset(::Vec3 highlightsOffset)
MCAPI ::Scripting::Result< void, ::Scripting::EngineError > resetMidtonesGain()
MCAPI ::Scripting::Result< void, ::Scripting::InvalidArgumentError > setHighlightsGain(::Vec3 highlightsGain)
MCAPI ::Scripting::Result< void, ::Scripting::EngineError > resetHighlightsMin()
MCAPI ::Scripting::Result< void, ::Scripting::EngineError > resetHighlightsGamma()
MCAPI ::Scripting::Result< void, ::Scripting::EngineError > resetHighlightsSaturation()
MCAPI ::Scripting::Result< void, ::Scripting::InvalidArgumentError > setHighlightsMin(float highlightsMin)
MCAPI ::Scripting::Result< void, ::Scripting::InvalidArgumentError > setShadowsMax(float shadowsMax)
MCAPI ::Scripting::Result< void, ::Scripting::EngineError > resetMidtonesOffset()
MCAPI ::Scripting::Result< void, ::Scripting::EngineError > resetHighlightsGain()
MCAPI ::Scripting::Result< void, ::Scripting::InvalidArgumentError > setHighlightsGamma(::Vec3 highlightsGamma)
MCAPI ::Scripting::Result< void, ::Scripting::EngineError > resetMidtonesSaturation()
MCAPI ::Scripting::Result< void, ::Scripting::InvalidArgumentError > setMidtonesGain(::Vec3 midtonesGain)
MCAPI ::Scripting::Result< void, ::Scripting::EngineError > resetShadowsMax()
MCAPI ::Scripting::Result< void, ::Scripting::EngineError > _sendResetPacket(::GraphicsOverrideParameterType parameterType)
static MCAPI ::Scripting::ClassBinding bind()
MCAPI ::Scripting::Result< void, ::Scripting::InvalidArgumentError > setTemperature(float temperature)
MCAPI ::Scripting::Result< void, ::Scripting::InvalidArgumentError > setMidtonesSaturation(::Vec3 midtonesSaturation)
MCAPI ::Scripting::Result< void, ::Scripting::InvalidArgumentError > setShadowsContrast(::Vec3 const &shadowsContrast)
MCAPI ::Scripting::Result< void, ::Scripting::EngineError > resetHighlightsOffset()
MCAPI ::Scripting::Result< void, ::Scripting::EngineError > resetTemperature()
Definition Vec3.h:10
Definition ClassBinding.h:10
Definition EngineError.h:10
Definition InvalidArgumentError.h:11
Definition Alias.h:14