LeviLamina
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WaterAnimalPreAIStepSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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struct
InterpolateMovementNeededComponent
;
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struct
WaterAnimalFlagComponent
;
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// clang-format on
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class
WaterAnimalPreAIStepSystem
{
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public
:
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// WaterAnimalPreAIStepSystem inner types define
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using
SystemView =
::ViewT
<
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::StrictEntityContext
,
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::Include<::InterpolateMovementNeededComponent, ::WaterAnimalFlagComponent>
,
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::ActorOwnerComponent
>;
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
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_doWaterAnimalPreAIStepSystem(
::StrictEntityContext
const
&,
::ActorOwnerComponent
& actorOwnerComponent);
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// NOLINTEND
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};
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
WaterAnimalPreAIStepSystem
Definition
WaterAnimalPreAIStepSystem.h:17
Include
Definition
Include.h:6
InterpolateMovementNeededComponent
Definition
InterpolateMovementNeededComponent.h:5
WaterAnimalFlagComponent
Definition
WaterAnimalFlagComponent.h:5
src
mc
entity
systems
WaterAnimalPreAIStepSystem.h
Generated on
for LeviLamina by
1.16.1